![]() ![]() Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. In Space Haven characters aren’t mere robots. Some will vent themselves out of the air lock, while others might start a fight. Mental breaks – When the stress is too much for a crew member they may suffer a mental break.Conditions – Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much.Take something away and their mood will be affected. Mood – A happy crew member needs food, sleep, comfort, safety and friends.A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected. Skills and traits – Every crew member has their own set of skills and traits. ![]() Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards. ![]() Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship.
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