![]() #2) After their function make a new line and paste:ĭef _AppendAcceAttributeInformation(self, attrSlot):įor i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):ĪffectString = self._GetAffectString(type, value)ĪffectColor = self._GetAttributeColor(i, value) #1) Search: def _AppendAttributeInformation(self, attrSlot): ![]() Shop.cpp:420:33: warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'TPacketGCShopStart' has no member named 'aAttr'Ĥ13 | str_to_number(pItem->aAttr.sValue, data) Shop.cpp: In member function 'virtual bool CShop::AddGuest(LPCHARACTER, DWORD, bool)': IMPORTANT: Some drops and internal fixes were implemented to improve the server performance. The movement of the "Trade Manager" has been deactivated, in order to leave it static so that it can be entered in the Trade Map. Information about it and how it works will be provided in the next few days. The PVP Tournament has been installed, where you will be able to fight and show how strong you are. It is important to perform this type of quests because you will be able to obtain useful objects as you advance. ![]() This system has the function of giving you a Chest which will give you different quest books which you will be able to enable and visualize in the above mentioned section. We keep improving for you!, through which we made installations, corrections and suggestions that were taken.Īn important event has been enabled and it will be available through the key. IMPORTANT: Some internal configurations were stabilized to improve server performance, with success. This system has special bonuses during, that every time and daily that you make the vote, this will be enabled according to a bonus that you choose. New descriptions in some items in the Consumables Store, this is to inform about them. Improved some drops in General that will give a touch to the gameplay. These notices in general.įixed a bug in the language that didn't allow to sell after 2 units. New selective notices for the following statuses. It is vitally important that if it is a serious case, it is best to generate a ticket through support. This will show you whenever there is a member of our team online to help you in case you need it. ![]() In contribution to Support, we have enabled the list, which you can find in your friends list section in the section. Our support team will be available 24/7 both in this new system and in Discord. This system is a great help as you can report in real time any problem you have, such as. We started with the first maintenance!, by which we made some installations, changes and fixed some common bugs. ![]() The minimum and maximum values are separated by a hyphen.īelow you will find the preview of the system. As you can see here the minimum values that a weapon can have are in yellow and the maximum attacks in orange. The attachment shown above refers to the Serpent Blade, a sword usable only by the suras that has attack and magical attack. Through appropriate rules, the value inserted in the columns, if present, is converted into a number, to then become attack/magic attack of the weapon or defense of the armour. Column five and six remain a mystery at the moment. The first two columns identify the minimum (first column) and maximum (second column) magic attack value, followed by the minimum (third column) and maximum (fourth column) attack. The peculiarity of this set is that, in addition to having the 3 new random bonuses that can come out, the attack and the magic attack assume minimum and maximum values that fall within a range defined in the protos, in new columns.Īs you can see, in addition to other columns that have been added over the years, these 6 new columns identified new sockets in which, through particular conversions, attack and magic attack values (minimum and maximum) are returned for weapons and armor defense. As you know, several new features have been included among the latest updates, one of these ![]()
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