This is made visual after each chapter with a nifty overview of the timeline taken and the greyed-out timeline branches you didn’t take based on your choices. Some are just minor alterations to the mainline story, others have a more impactful influence on the story. Depending on your choice the story continues on a different timeline branch. The game prompts you on multiple occasions for the next line of conversation. Everything in this story is ultimately decided by the player(s). Going more into the story would be spoiling too much so I won’t go into more details. As of this moment in time, the two families get entangled and a 30-plus-year story unfolds. On the run from the police, they also end up at the Desert Dream Hotel where things – again – get messy. This time around they went for a bigger score but end up botching the whole deal. The Holt brothers are known to be trouble makers with some petty crimes and trips to juvenile detention to their names. When their car breaks down they stay at the Desert Dream Hotel as they try to repair the car. The Walker family is en route to start a new life in Missouri after Vince Walker lost his job. As Dusk Falls continues down that path and presents a decade-spanning drama with you in control of what will happen.Īs Dusk Falls tells the tale of two families who get entangled with each other after a robbery went wrong. Both these games can be categorized as interactive drama / action-adventure games with a huge emphasis on story. The small studio is headed by Caroline Marchal who was one of the lead game designers for Heavy Rain and Beyond: Two Souls. As Dusk Falls is the first game by INTERIOR/NIGHT.
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